The Fabled Lands provides examples of the following tropes: May 2022 saw the full release, adding The Court Of Hidden Faces with Over The Blood Dark Sea and Lords Of The Rising Sun planned as DLC. Released on Early Access on the 20th of May 2021, it encompasses The War Torn Kingdom, The Plains Of Howling Darkness, and, as of November 2021, Cities Of Gold And Glory with other books due later. The first (about Sokara) has since been published.Ī CRPG adaptation is available on Steam. The RPG features slightly expanded rules and a series of supplements detailing the various lands. In 2011, a Tabletop RPG based on the series was released. The kickstarter was successful and The Serpent King's Domain was released in February 2018, largely authored by Paul Gresty working with the notes created by Morris and Thomson.Ī free Java version of the first six books is also available here, with the blessings of the original authors. In July 2015 a Kickstarter campaign to fund Book 7 ( The Serpent King's Domain) was launched here. if the reprints of the first six books sell well enough. However, There Was Much Rejoicing when this was announced, and now the prospect of having the series Uncancelled is a very real possibility. Unfortunately, Morris and Thomson underestimated the production costs, and only six of a planned twelve books were ever published. And then there are moments when the Random Number God decides to burn down your town house and ruin all of your stored possessions. The game does offer limited help in the form of Blessings (which allow you to reroll a failed skill check) and Resurrection Deals ( Exactly What It Says on the Tin) from temples, but they are pricey. However, since this was a gamebook series created in the Nineties, it can also be extremely Nintendo Hard, with many choices leading you straight to an early grave and others offering a single dice roll between safety or the dreaded "You are dead" page. As the adventure unfolds, you increase your power in three main ways: finding better equipment (most equipment offers a boost to one stat), increasing your Rank (a rough equivalent to "character level") by completing major quests or overcoming exceptional trials, and increasing your basic stats through training or the completion of minor quests and challenges. There are also six character classes to choose from (Warrior, Mage, Priest, Rogue, Troubadour and Wayfarer), which determine your starting statistics and influence some quests. There are six stats (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) to keep track of, with skill checks and fight scenes requiring (at most) two six-sided dice. The complexity of gameplay falls somewhere between Fighting Fantasy and Dungeons & Dragons. The sheer volume of options in the game is what makes Fabled Lands stand out as a series. You can climb the dizzying social circles of a mask-wearing theocracy, play the stock market for massive profit, or even buy your own ship and make a living as a merchant by buying low and selling high. A luck blessing gives you a second chance in most situations.For example, you can choose to help a deposed king reclaim his throne, or you can assassinate him in the name of the new regime. If you've got some spare cash, it's worthwhile to buy some blessings. Don't forget to save frequently: that way you can reload if things go pear-shaped. That way your character will be more able to tackle anything that comes your way. Try starting in book 5 and traveling east, into the easier books. You'll need to have Java 5 (or later) on your computer: refer to the README.txt file in the zip-file you've just downloaded. The player is faced with something very much like a web-page, and other windows displaying a map and the character's abilities.Įasy, just download the latest version: this contains all the books that have been converted. Note the word 'adaptation': I've tried to stay as close as possible to the original text, handling all the rules and leaving the player free to read and enjoy without the (sometimes tedious) record-keeping. This project is an adaptation of the first six published books: for the computer. Essentially it's a solo role-playing game with a lot of reading. A gamebook adds some RPG-ish rules to the mix. The basic concept is an interactive story, written in the second person, cut up into short numbered sections at the end of each section you're given a choice as to which section comes next, based on your 'action' within the narrative. Um, do you remember Fighting Fantasy? No? What about " Choose Your Own Adventure?" A few heads are nodding. There were 12 planned volumes, but only 6 7 were ever published, because the gamebook market had virtually imploded. Fabled Lands was a gamebook series originally published in 1995-6.
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